Zombie Population Sound Illusion System -+AUDIOKINETIC Wwise prototype
Wwise implementation prototype demonstrating a zombie population sound illusion system. The idea behind the system is to create the impression of a living infected crowd without relying only on individual 1:1 zombie sounds.
The prototype combines scalable group layers with close individual zombie details, controlled by zombie state and group density. System features: scalable zombie crowd presence close individual zombie detail events state switching: Search / Alerted / Aggressive group density control using 7 layers real-time testing in Wwise Soundcaster
This prototype is focused on sound design structure, gameplay audio logic and Wwise implementation. From a sound design perspective, it focuses specifically on zombie vocal population design: mouth sounds, grunts, barks, growls and group vocal reactions. It does not focus on foley, footsteps or detailed locomotion. Those elements could be developed as separate layers in a fuller production implementation.




